//++++++++++++++++++++++++++++++++++++
// QuantV 3.0.0 shader
// Original code by Rockstar Games
//++++++++++++++++++++++++++++++++++++
ps_4_1
dcl_constantbuffer cb1[16], immediateIndexed
dcl_constantbuffer cb2[16], immediateIndexed
dcl_constantbuffer cb12[18], immediateIndexed
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_default
dcl_sampler s12, mode_default
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (uint,uint,uint,uint) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_input_ps linear v1.xyw
dcl_input_ps linear v2.xyzw
dcl_output o0.xyzw
dcl_temps 8
div r0.xy, v1.xyxx, v1.wwww
sample r1.xyzw, r0.xyxx, t12.xyzw, s12
add r0.z, -r1.x, cb12[17].w
add r0.z, r0.z, l(1.000000e+000)
div r0.z, cb12[17].z, r0.z
div r1.xyz, v2.xyzx, v2.wwww
mad r2.xyz, r1.xyzx, r0.zzzz, cb1[15].xyzx
add r3.xyz, -r2.xyzx, cb12[0].xyzx
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.w, r0.z
mul r4.xyz, r0.wwww, r3.xyzx
mad_sat r0.z, -r0.z, cb12[4].z, l(1.000000e+000)
add r1.w, -cb12[7].x, l(1.000000e+000)
mad r1.w, r1.w, r0.z, cb12[7].x
div r0.z, r0.z, r1.w
dp3 r1.w, r4.xyzx, -cb12[1].xyzx
mad_sat r1.w, r1.w, cb12[5].w, cb12[5].z
mul r0.z, r0.z, r1.w
mov r2.w, l(1.000000)
dp4 r1.w, r2.xyzw, cb12[6].xyzw
ge r1.w, r1.w, l(0.000000e+000)
and r1.w, r1.w, l(0x3f800000)
mul r0.z, r0.z, r1.w
lt r1.w, r0.z, l(1.000000e-006)
discard_nz r1.w
mul r2.xy, r0.xyxx, cb2[15].xyxx
ftoi r2.xy, r2.xyxx
mov r2.zw, l(0,0,0,0)
ld r2.xyzw, r2.xyzw, t11.xyzw
and r1.w, r2.y, l(8)
utof r1.w, r1.w
ge r1.w, r1.w, l(7.900000e+000)
sample r2.xyzw, r0.xyxx, t7.xyzw, s7
mul r2.xyz, r2.xyzx, r2.xyzx
sample r5.xyzw, r0.xyxx, t9.xyzw, s9
mul r5.xy, r5.xyxx, r5.xyxx
sample r6.xyzw, r0.xyxx, t8.xyzw, s8
mul r7.xyz, r6.wwww, l(9.980469e-001, 7.984375e+000, 6.387500e+001, 0.000000e+000)
frc r7.xyz, r7.xyzx
mad r7.xy, -r7.yzyy, l(1.250000e-001, 1.250000e-001, 0.000000e+000, 0.000000e+000), r7.xyxx
mad r6.xyz, r6.xyzx, l(2.560000e+002, 2.560000e+002, 2.560000e+002, 0.000000e+000), r7.xyzx
add r6.xyz, r6.xyzx, l(-1.280000e+002, -1.280000e+002, -1.280000e+002, 0.000000e+000)
dp3 r0.x, r6.xyzx, r6.xyzx
rsq r0.x, r0.x
mul r6.xyz, r0.xxxx, r6.xyzx
mov_sat r5.x, r5.x
mad r0.x, r5.y, l(5.120000e+002), l(-5.000000e+002)
max r0.x, r0.x, l(0.000000e+000)
mad r0.y, r5.y, l(5.120000e+002), -r0.x
mul r0.x, r0.x, l(5.580000e+002)
mad r0.x, r0.y, l(3.000000e+000), r0.x
dp3 r0.y, r1.xyzx, r1.xyzx
rsq r0.y, r0.y
mul r1.xyz, r0.yyyy, r1.xyzx
mad r3.xyz, r3.xyzx, r0.wwww, -r1.xyzx
dp3 r0.y, r3.xyzx, r3.xyzx
rsq r0.y, r0.y
mul r3.xyz, r0.yyyy, r3.xyzx
movc r0.y, r1.w, l(0), l(1.000000)
mul r0.y, r0.y, r0.z
lt r7.x, cb12[3].y, cb12[3].x
mul r7.y, cb12[3].y, l(2.865200e+000)
lt r7.y, cb12[3].x, r7.y
and r7.x, r7.y, r7.x
mul r7.y, cb12[3].z, l(2.959100e+000)
lt r7.y, r7.y, cb12[3].y
and r7.x, r7.y, r7.x
movc r7.xyz, r7.xxxx, cb12[3].yyyy, cb12[3].xyzx
mul r7.xyz, cb12[3].wwww, r7.xyzx
dp3_sat r0.z, r6.xyzx, r4.xyzx
dp3_sat r1.x, -r1.xyzx, r6.xyzx
dp3_sat r1.y, r3.xyzx, r4.xyzx
add r1.xy, -r1.xyxx, l(1.000000e+000, 1.000000e+000, 0.000000e+000, 0.000000e+000)
mul r1.zw, r1.xxxy, r1.xxxy
mul r1.zw, r1.zzzw, r1.zzzw
mul r1.xy, r1.xyxx, r1.zwzz
add r0.w, -r5.z, l(1.000000e+000)
mad r1.xy, r5.zzzz, r1.xyxx, r0.wwww
add r0.xw, r0.xxxx, l(2.000000e+000, 0.000000e+000, 0.000000e+000, 1.000000e-008)
mul r0.x, r0.x, l(1.250000e-001)
mad r1.x, -r5.x, r1.x, l(1.000000e+000)
dp3 r1.z, r6.xyzx, r3.xyzx
add_sat r1.z, r1.z, l(1.000000e-008)
log r1.z, r1.z
mul r0.w, r0.w, r1.z
exp r0.w, r0.w
mul r0.w, r1.y, r0.w
mul r0.x, r0.x, r0.w
mul r0.x, r5.x, r0.x
mul r0.x, r0.z, r0.x
mul r0.z, r0.z, r1.x
mul r0.x, r0.x, cb12[8].z
mad r0.xzw, r2.xxyz, r0.zzzz, r0.xxxx
mul r0.xzw, r7.xxyz, r0.xxzw
mul r0.xyz, r0.yyyy, r0.xzwx
mul o0.xyz, r0.xyzx, cb2[14].zzzz
mov o0.w, l(1.000000)
ret